erasmus+
school education
Girls self-ESTEAM
Empowering girls through digital and entrepreneurial competencies to follow a career in ESTEAM
Girls self-ESTEAM is a 2-year transnational project aiming at empowering girls and teachers in ESTEAM by boosting skills, confidence, and motivation. It fosters a diverse workforce, reduces gender gap and fuels innovation and economic growth.
Role: Partner
Year 2023
Erasmus+School Education
ARea
Augmented REality for Schools
The project aims at improving awareness and competences of students and teachers about the potential of Augmented Reality for school education
Role: Partner
Year 2023
Erasmus+Vocational Education and Training
Pixel
Pixel -NFTs for Cultural and Creative Industries
This project aims to innovate the Cultural and Creative Industries (CCIs) in partner countries, supporting business creation, innovation, and growth by taking advantage of blockchain technology and in particular NFTs.
Role: Coordinator, leader of the R1 Pixel Toolkit
Project number: 2023-1-IT01-KA210-VET-000157208
Duration: 01/11/2023 – 01/11/2023
erasmus+School education
UX@School
UX@School- User Experience Design for improving digital education in secondary schools
The project aims to strengthen the role of teachers and trainers in designing student-centred digital environments, activities, and materials, exploiting the potential of UX Design in education in order to improve engagement and effectiveness of distance learning in schools.
Role: Coordinator
Project number: 2023-1-IT02-KA220-SCH-000156059
Duration: 01/11/2023 – 31/10/2025
erasmus+School education
AI-Teach
AI-teach -Artificial Intelligence for primary school teachers
The main project objective is to improve the understanding of the potential challenges and opportunities related to the appropriate, responsible and interdisciplinary use of AI-driven tools in primary education.
Role: Partner, leader of the R1 AI-Teach Handbook
Project number: 2023-1-IT02-KA220-SCH-000156301
Duration: 01/10/2023 – 30/09/2024
Erasmus+Adult education
B-Skills
Upskilling adults learners with Blockchain basic skills
The project aims at increasing the supply of high-quality training provision for adult learners through the creation of flexible and engaging training focused on the Blockchain technology.
Role: Coordinator, Co-leader of the R1 B-skills Toolkit
Project number: 2021-1-IT02-KA220-ADU-000033410
Duration: 01/02/2022 – 31/03/2024
erasmus+vocational education and training
MakeMyFuture
Improving Digital Competences for Advanced Manufacturing Industries through Maker Education
MakeMyFuture is a 2-year transnational project aiming at supporting VET teachers in implementing maker-based activities which will provide VET students with advanced digital competences, in line with the needs of Industry 4.0.
Role: Partner, Leader of the R1 MakeMyFuture Competence Framework
Project number: 2021-1-IT01-KA220-VET-000034613
Duration: 01/01/2022 – 31/12/2023
Erasmus+School Education
Active
Promoting ACTIVE and Responsible Citizenship In Schools
The project aims at empowering pupils (aged 12 to 15) and teachers to defend active and responsible citizens and democracy in the context of school
Role: Partner, Leader of the Educational Platform and LTTA
Project number: 2021-1-CZ01-KA220-SCH-000032673
Duration: 01/01/2022 – 31/12/2023
Erasmus+Vocational Education and Training
Green Digital
Improving the environmental sustainability of ICTs in companies
This project wants to reduce the environmental footprint of information and communication technologies used by companies in partner countries, by improving the effectiveness and sustainability of their ICTs’ implementation strategies.
Role: Coordinator, leader of the R1 Green Digital Toolkit
Project number: 2022-2-IT01-KA210-VET-000096922
Duration: 01/01/2022 – 31/12/2023
erasmus+School education
UX for teachers
Enhancing digital education with User Experience Design
The main concrete objective is to enhance teachers’ competences in assessing, designing and implementing effective digital environments/materials by applying UX design concepts.
Role: Coordinator
Project number: 2022-2-IT02-KA210-SCH-000097023
Duration: 01/03/2022 – 28/02/2024
erasmus+VET
DiTwin
Digital Twin for VET schools
The main project objective is to improve the effectiveness of VET curricula for achieving the competencies needed by Industry 4.0. The project intends to bridge the gap between the facilities and machinery of VET schools by exploiting the potential of Digital Twin technology.
Role: Coordinator, leader of the R1 DiTwin Competence Framework
Project number: 2023-1-IT01-KA220-VET-000154611
Duration: 01/10/2023 – 31/01/2026
EU Projects
We are specialised in research and development on innovative educational methodologies.
Learnable develops project proposals in several EU funding programmes that promote innovative educational approaches in the field of digital education, entrepreneurship, inclusion, and green transition.
Members of Learnable have been involved in more than 80 EU projects in the last 13 years. We consider this context as one of the most advanced test beds for research and development in the education sector.
Proposal Writing
Learnable’s team is always seeking recent calls for proposals under several EU funding opportunities provided.
According to the areas of expertise and professional experience, the team can deliver successful EU project proposals, following all the requirements needed on the specific EU Programme selected.
Project Management
Learnable’s project managers developed during the past years extensive expertise in managing EU projects regardless of the project’s focus.
They have been involved in several EU projects as coordinators and partners. They have also experience as leading partners for specific management activities such as Dissemination and Quality Assurance.
Help us innovate
If you need a reliable partner in Italy, we would be glad to collaborate with you!
If you have already a written project proposal to be revised, our team can help you to improve it!