MakeMyFuture MOOC – first release

The first draft of the MakeMyFuture MOOC has been published. The third result of the MakeMyFuture project is an online course designed to equip VET teachers and educators with essential knowledge, skills, and competence to create innovative maker-based modules aligned with Industry 4.0.

It is divided into 9 main modules including a quiz at the end of each module:

  • Module 1: Industry 4.0 Fundamentals
  • Module 2: Industry 4.0 competences
  • Module 3: New Trends in Industry 4.0
  • Module 4: What is Maker Methodology?
  • Module 5: Maker Tools for Industry 4.0
  • Module 6: Maker methodology for education
  • Module 7: Maker projects for Industry 4.0 profiles step by step
  • Module 8: Supervision and safety in Maker projects for Industry 4.0 profiles
  • Module 9: Promotion of Maker Methodology in Education

You can access the English version of the MOOC using this link. Translated versions in the partnership languages will also be released shortly.

If you have any suggestions or changes to the contents of the document, please write to us at the following email address: giulio@learnable-europe.eu.

 

To discover more about the project, visit the official website.

Enjoy the training!


B-Skills Simulator- First release

The first draft of the B-Skills Simulator was produced. The second result of the B-Skills project is a game-based online simulator reproducing in a visual way how Blockchain works.

The main purpose is to allow adult learners to understand in a simple way complex concepts related to Blockchain providing an accessible and motivating environment to promote adult learners’ engagement.

The B-Skills Simulator specifically focuses on the financial aspects of Blockchain, particularly in relation to cryptocurrencies. It serves as a guide for adults, teaching them how to conduct secure transactions within the realm of Blockchain, thereby equipping them with the necessary knowledge and skills for safely managing everyday transactions.

The online game simulator is structured across three levels, strategically designed to facilitate a gradual comprehension of cryptocurrency usage, aligning with the user’s learning pace.

You can check out the English version using this link. Translated versions in the partnership languages will also be released shortly.

If you have any suggestions or changes to the contents of the Simulator, please write to us at the following email address: giulio@learnable-europe.eu.

To discover more about the project, visit the official website.

Enjoy the reading!


UX FOR TEACHER Assessment Tool – first release

The UX FOR TEACHER Assessment Tool is the first project result that provides new digital skills and competences for secondary school teachers to assess and enhance their digital materials, activities, and environments, taking into consideration accessibility, inclusivity, effectiveness, and engagement levels.

The Assessment tool can assist teachers in analysing students’ perceptions and creating more engaging digital materials.

The document is divided into two main sections:

  • Section 1: Recommendations for Teachers
  • Section 2: Questionnaire for Students

How to use it?

  1. ASSESS
    The Recommendations for Teachers are based on a qualitative and quantitative study conducted by the UX FOR TEACHER partners in their respective countries (Italy, Spain, and Bulgaria). Secondary school teachers can use these recommendations to evaluate the digital materials and environments they intend to use in class.
  2. IMPROVE
    Subsequently, secondary school teachers can improve their digital materials based on self-evaluation using the UX FOR TEACHER Recommendations.
  3. ASK YOUR AUDIENCE
    The final step is to collect feedback from students through the UX FOR TEACHER questionnaire. The questionnaire focuses on students’ experiences with digital educational materials or environments and aims to analyse five different elements: interactivity, usability, design, accessibility, and efficiency. The results can be valuable for understanding students’ perceptions and improving materials accordingly.

Here is the English version. The document will soon be translated into Italian, Spanish, and Bulgarian languages.

If you have any suggestions or changes to the document’s contents, please email us at the following address: giulio@learnable-europe.eu.

Enjoy reading!


Green Digital Toolkit - first release

The Green Digital toolkit provides practical resources and guidelines for companies seeking to embrace sustainable ICT practices. It covers various aspects of sustainable ICT practices, including energy consumption, e-waste management, carbon emissions, and efficient communication.

It has been developed through extensive research and collaboration with diverse stakeholders, including businesses, experts, and sustainability practitioners. The development process involved conducting research studies and engaging in focus groups across Italy, Denmark and Austria. This phase helped the partnership to address the specific needs and priorities of businesses collecting input and feedback that have shaped the content and structure of this toolkit, ensuring its applicability and effectiveness in real-world scenarios.

By utilising this toolkit, whether you are a small startup or a large corporation, will offer guidance on measuring environmental impact, managing ICT equipment and operations, setting targets and goals, and continuously improving sustainability practices.

You can check out the documents in all the partners’ languages:

  • English version – Link
  • Danish version – Link
  • German version – Link
  • Italian version – Link

If you have any suggestions or changes to the contents of the document, please write to us at the following email address: giulio@learnable-europe.eu.

Enjoy the reading!

 


MakeMyFuture International Training Course

The MakeMyFuture training course was held from September 11 to September 15, 2023, in Munich, Germany, and was organized by FabLab München e.V.

Throughout the international training course, a variety of activities and tasks were undertaken to equip participants with knowledge of technologies, techniques, and processes, as well as hands-on experience. The course aimed to foster collaboration and enable the integration of maker-based activities into educational settings.

The programme included:

  • Lectures on 3D, Lasercutter and CNC machines to provide participants with technical information needed to use and integrate these tools into their teaching activities.
  • Workshops on prototyping its own product using 3D and Lasercutter.
  • Visits to local MakerSpaces that link education with industry 4.0.
  • Visit to local VET schools, such as the Staatliche Fachoberschule Haar (FOS), to see how they integrate industry 4.0 into regular lessons.

At the end of the training course, participants acquired skills in the following areas:

  • Integration of Maker-Based Activities: Participants learned how to effectively incorporate maker-based activities into their teaching practices. This encompassed understanding the utilization of 3D printing, Lasercutter, and CNC machines and integrating them into educational content.
  • Resource Allocation: They acquired the ability to efficiently allocate resources, ensuring that tools, software, and machines are used effectively within educational settings.
  • Student Guidance: Participants developed the capacity to guide and support students in using 3D printing, Lasercutter, and CNC machines for practical maker-based projects.
  • Industry 4.0 Connection: They learned how to connect education with Industry 4.0, fostering collaboration with external organisations or institutions for educational purposes.


BSkills International Training Course

The B-Skills training course took place from June 12 to June 16, 2023, in Malaga, Spain, and was organized by the University of Malaga in collaboration with PARQUE TECNOLOGICO DE ANDALUCIA SA-PTA.

During the international training course, various activities and tasks were conducted to provide participants with knowledge and practical experience, promote collaboration, and facilitate the practical application of concepts related to blockchain technology and educational practices.

The program included:

  • Lectures on blockchain technology to provide participants with basic information and practical examples related to blockchain technology.
  • Case studies and discussions related to the implementation of blockchain-based educational pathways.
  • Visits to local organizations working on blockchain technology.
  • A visit to the international fair “Digital Enterprise Show.”
  • Project work related to blockchain-based educational pathways.

At the end of the training course, participants acquired skills in designing and delivering effective training sessions for adult learners. They learned how to structure training modules, develop learning objectives, select appropriate teaching methods, and create engaging training materials. They also gained skills in the technological aspects relevant to the delivery of blockchain-based training.

If you are interested in exploring the project, you can visit the official webpage here.

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