AI-Teach Training Course
The AI-Teach training course was held from April 15 to April 19, 2024, in Osimo, Italy, and was organized by Technological Applications for Learning Empowerment and Thoughts SRL.
Throughout the international training course, various activities and tasks were undertaken to equip participants with knowledge of technologies, techniques, processes, and hands-on experience. The course aimed to foster collaboration and enable the integration of AI-based learning activities into educational settings.
The programme included:
- Lectures on Artificial Intelligence, Machine Learning, and Artificial Intelligence in Education provide participants with the basic information needed to use and integrate these tools into their teaching activities.
- Lectures on PoseBlocks and Teachable Machine, Machine Learning for Kids (ML4K) and Scratch for programming AI, ChatGPT, AskLea Canva’s AI, and Google Gemini for digital storytelling.
- Lectures on Ethical aspects of AI
- Workshops on the use of AI tools (Teachable Machine, Machine Learning for Kids (ML4K), Scratch, ChatGPT, AskLea Canva’s AI, and Google Gemini) with the participation of primary students.
- Visit a local Art Exhibition: “01-IO The point of view of Artificial Intelligence through Its Art”.
At the end of the training course, participants acquired skills in the following areas:
- Knowledge and Understanding: Participants acquired a foundational understanding of Artificial Intelligence (AI) and Machine Learning (ML) concepts, including their relevance and applications in education. They were familiar with the ethical considerations associated with AI technologies.
- Technical Skills: Teachers have gained practical skills in using AI tools such as PoseBlocks, Teachable Machine, Machine Learning for Kids (ML4K), Scratch, ChatGPT, AskLea, Canva’s AI, and Google Gemini. They were proficient in using these tools to create AI-based learning activities and digital storytelling projects.
- Pedagogical Competence: Participants could integrate AI-based learning activities into their teaching practices effectively. They understood how to leverage AI tools to enhance student engagement, creativity, and critical thinking skills.
- Collaboration and Communication: Teachers have gained experience in collaborating with colleagues and engaging in interdisciplinary discussions about AI in education. They were able to communicate complex AI concepts and ethical considerations to students, parents, and other stakeholders.
To stay updated on project developments, you can follow the project’s social media page on Facebook (AI-teach project) and the project’s website.
DiTwin Kick-off meeting
The DiTwin kick-off meeting was held in Pesaro (Italy) on 30-31 January 2024.
The main goal of the project is to improve the effectiveness and inclusiveness of VET curricula for the achievement of competencies needed by Industry 4.0. The project intends to bridge the gap between the facilities and machinery of VET schools by exploiting the potential of the Digital Twin technology.
During the meeting, the partners had the opportunity to present their organisations and define the work plan for the coming months.
The topics discussed were as follows:
- Project Overview and Results, with a focus on the main work packages, including:
- the production of the DiTwin Modules (Elaboration of the DiTwin Competence Framework and the creation of Digital Twin-based training modules implementable in VET schools)
- the production of the DiTwin BackPack (Production of the Handbook, DiTwin Video tutorial, and Transnational Training Course)
- Project Dissemination and Expected Outcomes
- Administrative and supporting documents that are required for successful project management and reporting
- Quality Assurance
The partnership will now be involved in the selection of common competences needed by industry 4.0 through a questionnaire involving 15
experts of Industry 4.0 or advanced manufacturing companies in each partner country.
To stay updated on project developments, please visit the project website and social media pages (Facebook and Linkedin).
BSkills Final Transnational Project Meeting
The third transnational project meeting was successfully held in Athens (Greece ) on 11-12 January 2024, hosted by Social Hacker.
All project partners from 6 different countries (Greece, Spain, Austria, Portugal, Italy and Bulgaria) attended the two-day meeting with at least 2 staff members per organisation.
During the various sessions, participants had the opportunity to discuss the results achieved so far and the activities planned by the end of the project.
Special attention has been given to sharing partner experiences during the testing of project results and to discussing the project’s sustainability.
The partners had the opportunity to discuss the initial results of the testing being organized in each partner country. This allowed the partnership to identify improvement actions based on the feedback received, aiming to enhance the quality and usability of the produced results.
If you are interested in exploring the project, you can visit the official webpage here.
B-Skills project also has a Facebook page and a Linkedin page.
Follow us to stay up-to-date!
UX@School Kick-off meeting
The UX@School kick-off meeting was held in Fano (Italy) on 18-19 December 2023.
The main goal of the project is to strengthen the role of teachers and trainers in designing student-centred digital environments, activities and materials, exploiting the potential of UX Design in order to improve engagement and effectiveness of distance learning in schools.
During the meeting, the partners had the opportunity to present their organisations and define the work plan for the coming months.
The topics discussed were as follows:
- Project Overview and Results, with a focus on the main work packages, including:
- the production of the Handbook, providing basic theory on UX principles, tools, and examples for applying UX Design concepts to the creation of digital environments and materials for effective learning processes.
- the production of the Online Track System for monitoring and evaluating student user experience while interacting with online learning artifacts and environments, based on UX principles.
- Project Dissemination and Expected Outcomes
- Administrative and supporting documents that are required for successful project management and reporting
- Quality Assurance
The partnership will now be involved in defining the methodology for the focus group and questionnaire to establish the structure of the Handbook and the Online Tracking System.
To stay updated on project developments, the project website and social media pages will be created soon.
AI-teach Kick-off meeting
The AI-teach kick-off meeting was held in Prague (Czech Republic) on 04-05 December 2023.
The main goal of the project is to improve the understanding of the potential challenges and opportunities related to the appropriate, responsible and interdisciplinary use of AI-driven tools in primary education.
During the meeting, the partners had the opportunity to present their organisations and define the work plan for the coming months.
The topics discussed were as follows:
- Project Overview and Results, with a focus on the main work package, namely the production of the Handbook that will improve primary school teachers’ competencies in designing, implementing and evaluating effective AI-based learning responsibly and ethically.
- Project Dissemination and Expected Outcomes
- Administrative and supporting documents that are required for successful project management and reporting
- Quality Assurance
The partnership will now be involved in defining the structure of the Handbook based on the main results from the focus group conducted locally in each partner country.
To stay updated on project developments, you can follow the project’s social media page on Facebook (AI-teach project). The project website will also be available soon
Pixel - Kick-off meeting
The Pixel kick-off meeting was held in Pesaro (Italy) on 20-21 November 2023.
The main goal of the project is to innovate the Cultural and Creative Industries (CCIs) in partner countries, supporting business creation, innovation and growth by taking advantage of blockchain technology and in particular NFTs (NonFungible Tokens).
During the meeting, the partners had the opportunity to present their organisations and define the work plan for the coming months.
The topics discussed were as follows:
- Project Overview and Results, with a focus on the first project activity, namely the production of the Toolkit that will provide freelancers and workers in workers in Cultural and Creative Industries (CCIs) with contents, materials and tools on how to properly access, use and integrate NFTs in their work.
- Project Dissemination and Expected Outcomes
- Administrative and supporting documents that are required for successful project management and reporting
The partnership will now be engaged in conducting a local focus group aimed at local experts in blockchain and Cultural and Creative Sectors that will highlight the most relevant and common topics, contents and tools on how to access and use NFTs in the partner countries.
To stay up-to-date on project developments, soon will be available the project website and the Social media pages (Facebook Page and Linkedin Page).