DiTwin - Second Transnational Project Meeting
The second transnational meeting of the DiTwin project, coordinated by Learnable and organized by the Uniwersytet Komisji Edukacji Narodowej w Krakowie, was held in Krakow on November 14th and 15th.
All project partners participated in the two-day meeting, collaborating on key topics from the agenda. Discussions covered project activities, including Management, Dissemination, and Quality Assurance.
The team also focused on:
- the results of WP2 Modules (Modules and Platform production), and the upcoming activities within this work package (DiTwin Multiplier Event)
- the start of the WP3 BACKPACK (DiTwin Handbook, Demo Event and DiTwin Video Tutorial production), and the Transnational Training Course foreseen in Malaga for July 2025.
The University of Malaga and Digital Smart, the project’s technical partners, presented the DiTwin Modules Demonstration to all partners as part of the meeting. This demonstration showcased the Digital Twins (digital simulations linked to physical machines) integrated into a modularised path.
To stay updated on project developments, please visit the project website and social media pages (Facebook and Linkedin).
Girls Self-ESTEAM project - Leaflet
GIRLS SELF ESTEAM project is a KA2 project co-funded by the Erasmus Plus Programme in the school sector,
The aim is to empower young girls and teachers in ESTEAM by providing the necessary tools and resources to improve their skills and knowledge in these fields, to encourage and support their participation, and to increase their confidence and motivation to pursue and succeed in ESTEAM careers. This will benefit young girls and contribute to a more diverse and inclusive workforce, reducing the gender gap and driving innovation and economic growth.
You can download the project leaflet in English and Italian by clicking the button below:
Feel free to share it with your networks!
To stay updated and be part of the journey:
AI-Teach - Final Transnational Project Meeting
The third transnational project meeting was successfully held in Lodz (Poland) on 24-25 September 2024, hosted by the International Primary School of Innovative Education.
All project partners from 3 countries (Italy, Poland and Czech Republic) attended the two-day meeting with at least 2 staff members per organisation.
A warm welcome was organized by the final-year primary school students, who gave us a tour of the school.
During the various sessions, participants had the opportunity to discuss the results achieved so far and the activities planned by the end of the project.
Special attention has been given to sharing partner experiences during the testing of project results and to discussing the project’s sustainability.
The partners had the opportunity to discuss the initial results of the testing being organized in each partner country. This allowed the partnership to identify improvement actions based on the feedback received, aiming to enhance the quality and usability of the produced results.
A tour of the main attractions of Lodz was also arranged.
If you are interested in exploring the project, you can visit the official webpage here and the Facebook page.
If you are a teacher and would like to interact with other European teachers about AI in primary education, you can join the dedicated Community of Practice.
UX@School Handbook – first release
The first draft of the UX@School Handbook was produced in English version.
The Handbook is the first project result and is designed for secondary school teachers and educators working in secondary schools, providing them with the necessary knowledge and tools to effectively create learning scenarios with a high level of accessibility, inclusivity, effectiveness, and engagement.
The Handbook is structured into distinct chapters as the following:
1. From the Student-Centred Approach to the UX Design: This chapter provides a comprehensive overview of the fundamental principles of a Student-Centred Approach and how UX Design can be applied in educational settings.
2. The UX@School approach: This chapter explains how to effectively use the UX@School Online Tracking System and the UX@School MOOC within educational contexts.
3. Guidelines, tools, and resources for getting the students’ perceptions: This chapter offers practical guidance on how to get students’ perceptions and feedback, facilitating effective learning processes.
4. School strategy based on UX Design principles: Tailored to educators’ needs, this chapter presents tools and templates for planning a school strategy based on UX Design principles.
5. Tools for improving accessibility, effectiveness, and engagement of digital education materials: This chapter introduces various online tools designed to enhance the accessibility, effectiveness, and engagement of digital education materials.
You can check out the English version using this link. Translated versions in the partnership languages will also be released shortly.
To stay updated on project developments, visit the project website and social media pages (Facebook and Instagram).
Enjoy the reading!
AI-Teach Online Platform
The AI-Teach online platform represents the second result of the project, providing access to all the content included in the Handbook for teachers, facilitating easy online access to the AI-Teach handbook.
The platform has been published in English and in all partner languages. To access it, you can click on the links below:
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- 🇪🇺 https://sites.google.com/view/aiteachhandbook-en/introduction
- 🇮🇹 https://sites.google.com/view/aiteachhandbook-it/introduzione
- 🇵🇱 https://sites.google.com/view/aiteachhandbook-pl/wprowadzenie
- 🇨🇿 https://sites.google.com/view/aiteachhandbook-cz/%C3%BAvod
To stay updated on project developments, follow the project’s social media page on Facebook (AI-teach project) and website.
Enjoy the exploring!
Girls Self-ESTEAM project: Call for participation of female role models
GIRLS SELF ESTEAM project is a KA2 project co-funded by the Erasmus Plus Programme in the school sector,
The aim is to empower young girls and teachers in ESTEAM by providing the necessary tools and resources to improve their skills and knowledge in these fields, to encourage and support their participation, and to increase their confidence and motivation to pursue and succeed in ESTEAM careers. This will benefit young girls and contribute to a more diverse and inclusive workforce, reducing the gender gap and driving innovation and economic growth.
The project will develop:
a) ESTEAM educational materials (Curriculum and Training Module);
b) a virtual e-Museum of successful women in ESTEAM fields, featuring female role models and their achievements;
b) Capacity Building Camps and Festival, where young girls, teachers, experts, role models and other stakeholders can participate in workshops, mentoring sessions, and hands-on activities building knowledge, skills and confidence in ESTEAM fields.
We are currently seeking dynamic and accomplished women in entrepreneurship, science, technology, engineering, arts, and mathematics (STEAM) in Italy, Greece, the Netherlands, Turkey, and Cyprus to serve as role models for young girls across Europe.
Sharing your story and achievements can empower and motivate school-age girls to pursue STEAM careers
If you have any questions, please write to us at the following email address: giulio@learnable-europe.eu
To stay updated on project developments, follow the social media page on Facebook , Linkedin and the project website.