We help organisations and people implement innovative educational paths
Instructional Design
How to plan, design and evaluate an educational path
- Models
- Needs analysis
- Planning
- Learning Materials design (handbooks, guidelines, tutorials, modules)
- Follow up strategies
Educational Technologies
How to implement and take advantage by new technologies
- Distance learning systems (MOOC, LMS platform, blog)
- Software and Apps (AI, coding, ICT tools)
- Tools (3d printing, electronics, laser cutting, Robotics, VR)
Innovative approaches
How to integrate the right educational approach based on the context, target groups and goals.
- Work-based learning
- Project-based learning
- Cooperative Learning
- Student centred approach
- Steam approach
- Enquiry based approach
Research and development
How to generate innovation ideating, designing and managing EU funded projects on different educational sectors:
- Adult Education
- School
- Vocational Education and Training (VET)
- Youth
- Higher Education
EU Projects
July 11, 2024
UX@School Handbook – first release
EU Projects
June 20, 2024